AberNAThy 01: antiespecismo, puzzles relajantes y The Last of Us
Sobre este episodio
Hoy os traemos un nuevo formato, al menos uno con un nuevo nombre. Tras su visita a la Sala de Salas, Sara Abernathy vuelve a NAT para comentar distintos temas vinculados, en esta ocasión, con el videojuego: 00:00:00 - Inicio 00:02:40 - TeRelato en Terebi Magazine 00:06:28 - Sara Abernathy 00:09:37 - Animales no humanos y videojuegos 00:22:11 - Videojuegos con protagonistas animales 00:25:30 - Sara tiene mucha documentación que debería estar en la descripción 00:25:55 - Horizon Zero Dawn 00:29:47 - Haven 00:34:56 - Marta Trivi y una serie de cuestiones éticas 00:39:44 - Sable 00:47:27 - Juegos indies 00:48:47 - A Little to the Left 00:51:53 - Abernathy e ir contra lo que pide el mercado 00:57:30 - The Last of Us (HBO): menos acción, buena adaptación, representación... 01:11:57 - El tercer episodio de The Last of Us 01:16:49 - Recta final 01:19:25 - Despedida Por si os resulta de interés, podéis encontrar aquí: El episodio con Marta y Óscar hablando de Pokémon: https://www.youtube.com/watch?v=yJZEv0Y2J-4&t=0s El vídeo de KritiCat sobre Sable: https://www.youtube.com/watch?v=QC_4IF3cEY8&t=0s Y a continuación os dejamos las recomendaciones que mencionó Sara: Videojuegos y animales-como-parte-del-entorno: The Garden in the Machine: Video Games and Environmental Consciousness. Brown, 2014. Green Gaming: Video Games and Environmental Risk. Milburn, 2014. Climate Change Games as Tools for Education and Engagement. Wu & Lee, 2015. Where are all the climate change games? Locating digital games’ response to climate change. Abraham & Jayemmane, 2017. Green Computer and Video Games: an Introduction. Chang & Parham, 2017. Playing Nature. Chang, 2019. Pixelated Nature: Ecocriticism, Animals, Moral consideration, and Degrowth in Videogames. Navarro-Remesal, 2019. Sorry, Wrong Apocalypse: Horizon Zero Dawn, Heaven’s Vault, and the Ecocritical Videogame. Condis, 2020. Horizons Already Here: Video Games and Landscape. Murray, 2020. Irradiated Cereal and Abject Meat: Food as Satire and Warning in the Fallout Series. Stang, 2021. Videojuegos y animales: Should Vegetarians Play Video Games? Elton, 2010. Killing for Girls: Predation Play and Female Empowerment. Bertozzi, 2012. The Feeling of Being Hunted: Pleasures and Potentialities of Predation Play. Bertozzi, 2014. The Ethics of Human-Chicken Relationships in Video Games: the Origins of the Digital Chicken. Fothergill & Flick, 2015. Cows, Clicks, Ciphers and Satire. Tyler, 2015. Bonding with Horses and Other Animals in Breath of the Wild. Seraphine, 2018. What Can Play: the Potential of Non-Human Players. Stone, 2019. Meanings of Meat in Videogames. Tyler, 2019. Hunting, Killing, Crafting: On the Use of Animals in Open World Games. Van Ooijen, 2019. The “Digital Animal Intuition:” The Ethics of Violence Against Animals in Video Games. Coghlan & Sparrow, 2020. Animal Cruelty in Video Games: an Ethical Investigation. Tezi, 2020. Animal Mayhem Games and Non-Human Oriented Thinking. Caracciolo, 2021. Game: Animals, Video Games and Humanity. Tyler, 2022. Wholesome Games Are Awkwardly Comfortable Depicting Violence Against Animals, Mark Delaney, 2022. Cualquier comentario es bienvenido. ¡Esperamos que os guste!